(I marked a specific term as a spoiler here because some people might not want to know already that this specific thing isn't very good. There's a lot of character customization though so this is probably not a very big deal. There are less characters in Shakedown: Hawaii. Some things compared to Retro City Rampage: If you want it really difficult, then you can try to bring the alarm level to the maximum. The story mode is overall not that difficult but that could just be me because I've played Retro City Rampage before. Technically, this game has a pretty small file size (167 MB) and I never had any frame drops or anything like that, so that's good too. So this game doesn't play in a specific date. Virtual Reality is a thing in this game but all the characters use cell phones that look like they are from 1980. So many more things are destructible, there are a lot more details, you can swim and drive through the water with boats (in Retro City Rampage you die when you fall in water) and I believe Shakedown: Hawaii's overworld is also bigger than Retro City Rampage's. Overworld: The overworld only improved compared to Retro City Rampage. SHAKEDOWN HAWAII SWITCH REVIEW UPDATEThis game is pretty stable and an update is incoming from what I've heard. The graphics only improved.īugs: I've only found like 3 or 4 bugs. There are a lot more details than in the predecessor of Shakedown Hawaii, Retro City Rampage. Music: The music of this game is great! I often stay for like 15 seconds in the splash screen just to listen to the music. You can also apply various multipliers to your acquired buildings to increase their daily revenue. Over time your daily revenue rises and rises and so you become richer and richer. To accomplish this, you need to sabotage the competition, eleminate gang members, shakedown shops in order to be able to acquire them and a lot more. At least the music kicks.Shakedown: Hawaii is a game in which your business ran itself into the ground and you have to build it up again. The observational marketing jokes just don’t land. The CEO’s playable adult son, Scooter (or DJ Jockitch), is an insufferable send-up of “kids these days,†and the CEO is too cynical a parody of X-treme Capitalism. Instead, most of my enjoyment came from stealing a car and torching everything in sight with a flamethrower. Perhaps the shakedown missions were meant to be the meat of the game, sprinkled throughout the city like Hyrulian shrines, but they were far too easy and accessible from the start. Thankfully, when I had reached my absolute limit of cutscenes, the story abruptly ends. Only a few missions, starring a mysterious Spanish speaker taking over cartel businesses for the company, offer much action or challenge. While speeding through town and plowing through almost anything is a blast, that feels more like a leftover than a core mechanic. Most often, the CEO just drives from business to business to undo or react to some business mistake he made in a previous cutscene. I quickly amassed enough cash to clear any upcoming story hurdles hundreds of times over. I spent enough time on upgrades to memorize the button presses and maxed everything on autopilot. The uncooperative menu fought me after each purchase. After a short bathroom break, I returned with enough money to buy almost the entire island. This is Shakedown: Hawaii’s unfinished focus. Players can spend this money to buy businesses or exploitative marketing multipliers, like targeted ads and convenience fees. The company makes a daily profit every few in-game minutes. I'd shaken down the entire island within two hours. Each store has its own requirements, like scaring off customers or destroying inventory. These missions see him travel across the Hawaiian island to shakedown small businesses through mob-style terrorism. The CEO rises from his recliner to intimidate his competition into corporate takeovers. The player controls a grumpy CEO and author of “My Company Runs Itself: I'm at the Beach†with his company at the brink of bankruptcy.
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